Blog
June 15, 2020
Online Toxicity & eSports: The Dark Side of a Billion Dollar Industry
eSports’ popularity has exploded in recent years, even competing with traditional sports. Its stars grace the cover of the likes of ESPN magazine, and its teams are avidly followed by millions of fans. At live events, gamers attract enormous crowds, and eSports have become so popular that there are petitions for it to become an Olympic event.
June 8, 2020
Worldwide Legislation: Online Toxicity Has A Price
Until now, many tech companies have been largely protected from any toxicity found on their platforms by Section 230 of the Communications Decency Act in the U.S. and similar protections around the globe. This type of legislation places much of the responsibility for content found on platforms, and potential online toxicity, on the users that post it; not on the platforms that host it. With recent developments, all this could change dramatically.
May 27, 2020
Ending Gaming Toxicity: The Alliance of Good
Targeting and eradicating toxicity is a crucial element to ensuring that gaming remains fun and safe for everyone involved. Tackling this has brought many stakeholders together to create an alliance that’s dedicated to the good of gaming and that fights harassment, discrimination, and abuse.